interactive design

Apps that make the iPhone and iPod touch game-changers in tech

iPhone screenshot
The online world changed for me this year. I discovered the handheld — or rather what the handheld promises to be. I had a Palm 700p before. It was a good phone. Qwerty keyboard. Great reception. Worked just about anywhere. But after more than 2 years with the Palm, I just had to try the iPhone, the multitouch interface, the motion sensor. But I had no idea what worlds would be opened up over the months since — mostly not by Apple directly, but by the creative minds creating some applications that strike me as almost mind-blowing.

I almost didn't go for it. For many months I resisted. I'd had AT&T service before, and did not want to go back. But that GUI tempted me.

It's a good GUI, and even the awkward keyboard laid out for 9-year-old fingers is saved by the rather smart active spellcheck.

But ever since firmware 2.0, the iPhone has been something else.

Apps.

Some are amazing. Some unexpected. Some just pretty cool. Here are a few.

[Breaking: Microsoft releases its first iPhone app: Seadragon... a game-changer? Doesn't look like it at first glance.]

Shazam

iPhone screenshot

This app is amazing. Hear a song you like? Start up this app and let it listen for a few seconds, and it'll find it for you. This screenshot shows the result of a song I heard in the end-titles of an episode of True Blood, when I was introduced to a new band.

It's hard enough to be exposed to new bands in this day and age when radio sucks and the music studios don't want anyone to share their favorites with others. You gotta be able to grab it when you hear it. Shazam!

Google app

iPhone screenshot

You expect Google to come up with some good stuff, but this app tops expectations, again using sound. Start the app. Speak. And Google gives you search results. Nice!

Apparently Google technically broke Apple's API rules with this app. But it's Google, and Google and Apple are friends. And so innovation happens.

OneTap

iPhone screenshot

Want to take in a movie? Start the app, and it finds the movies playing in the nearest theatre by you, with upcoming showtimes and ratings. All at literally one tap.

If you want to exert yourself and go for a second tap, you can read a (very) little synopsis, or watch a trailer. Nifty!

Ocarina

iPhone screenshot

Ocarina is a musical instrument. You actually blow into the mic and touch your fingers on the screen. It's like an electronic flute! And it takes practice to produce anything sounding musical.

Bloom

iPhone screenshot

Bloom is another instrument. This time it's easier to make pleasant sounds, because you're leveraging the creativity of Brian Eno and Peter Chilvers. It's like a musical loop. You tap on the screen, and it chimes depending upon where you tap, and after a configurable amount of time it starts to loop back on you, while you continue to tap. There are some variations on tone and mood that you can also set. Very cool.

Asphalt4

iPhone screenshot

What's a gaming assortment without a fast-car racing app? This one is cool. It takes advantage of the iPhone's built-in motion sensor to make the handset itself a controller, like a Wii. To steer, you tip the phone right and left.

The graphics are outstanding for a little handheld app, and outdo many XBox and PSP apps in that department. Shiny!

Twittelator

iPhone screenshot

There are a few Twitter apps out there, but this one is the one I keep firing up.

iPhone screenshot

I especially like the hot-topics search feature. This app is truly Twitter tops in my book. Tweet!

Twitterfon

iPhone screenshot

If the tweets in Twittelator take up too much space for you, a stripped-down Twitter app is this one. Clean, lean, lightweight. Tweet and run!

WeatherBug

iPhone screenshot

Every day starts with my reaching to the nightstand for my iPhone, and firing up WeatherBug. (Okay, I might check Twittelator first.) I want to know what the weather is looking like for the day.

And yes, it was -3 degrees this afternoon. Colder at my house. Brrr!

Maps

iPhone screenshot of Maps app

Apple does alright in the app development department. Maps comes pre-installed, and it is really one useful app, melding maps and search into a handy interface to find what you need and where it's at. The pin marks the spot. Doink!

HoldEm

iPhone screenshot

I confess I find this one totally addicting. I love poker now! The computerized opponents are pretty tough. And they bluff!

iPhone screenshot

I prefer the eye-in-the-sky view. The action is faster. All in!

Links

2009?

Who knows? There are many new handhelds coming out next year, or are out now. And some will be running Android, Google's open source handheld operating system, which will put some pressure on Apple to open up a little.

Maybe we'll see some effective leveraging of handhelds in social media. Aside from Twitter, the offerings have been underwhelming. But the interest is out there. And every change that makes a device more entertaining to use and useful to have around starts to change how we live our lives.

A year ago I was living in Palm world. Now that's behind me, and while it's not so easy to make a phone call, I wouldn't go back. Not on a bet!

This post is also posted on BlogHer.

Some slides on usability (in this case, re Wordpress)

@KathySierra tweeted a link to this, and it's just too good not to share:

Liz Danzico shares some simple but insightful thoughts on usability and how to think with regards to redesign....

How Not To Get Noticed
View SlideShare presentation

Joost as good as the content it has

Joost™I suppose I should feel like the cool insider for being a Joost beta tester. All I did was fill out a form some time ago.

Joost has a pretty logo, and their website is full of Flashy color. However, the actual Joost application experience is much more monochrome.

I find the GUI a bit clunky, but that's to be expected in beta. It's better than the ridiculously bad Comcast digital cable UI, a little. Personally I found the placement of navigation buttons to be awkward.

I spent only 15 minutes or so in my first try of Joost. Most of the time I was trying to scroll through channels to find something that actually interested me. This is where the navigation proved a bit challenging. I think my experience was hampered by the fact that I was trying it out at peak hours -- prime time. Maybe in the morning it would be better.

My first impression was that there wasn't all that much on Joost. I can spend hours surfing through what, 500 channels of television on Comcast, and find nothing on. Same with Joost, I fear. In the end, Joost can be only as good as the content it presents.

The low resolution of video is to be expected. You're not going to get high-quality video through the puny ISP bandwidths available today in the US. That puts an imperative on Joost to offer something different, something somehow better -- or at least other -- than what we find on the three-digit cable channels.

Maybe I'm the wrong customer because I'm watching TV on a 42" plasma HDTV. (Hey, it was a deal and it was cheaper than the smaller LCD.) I look at upconverted DVDs and HDTV programs and see something new: details. High resolution is nice.

I'll try Joost again and perhaps share some more thoughts. I hate to leave this post on such a down note, so I'll give it another shot. I want it to be great. I'll settle for okay.

Amberjack opens up the site tour to non-geeks

One of the challenges of launching a new community or social networking site — or introducing new users to an existing site of more-than-modest complexity — is turning people on to the various features and areas. Any community site owner can rattle off a dozen "How do I — ?" questions that came flooding in to them in the first days and weeks of a public launch. (Even worse are the expected questions nobody is asking, because nobody has discovered that cool new widget or feature that apprently is languishing in obscurity.)

Ideally, good design can avoid the more obvious questions like, "How do I sign up?" But even the best-designed social networking site or online community is going to need some sort of introduction to its (hopefully) rich features. After all, new tools, ideas, widgets and usage trends are emerging every day, to the point that new sites almost always reach into feature areas that, for many, if not most, users were until that point largely unknown.

The flip side is that these days even 1-year-old sites and software can seem almost stale. People have come to expect almost any new community or "social networking" (which itself is a relatively new buzz phrase that reflects features that largely did not exist not all that long ago) site is going to offer new frontiers to explore, be they the as-yet-unknown features mentioned above, more common features offered in new ways, or both offered to existing online communities that have been under-served. As someone who develops Drupal-powered sites, which almost always embody myriad powerful features, I can say that, from my experience, this is a challenge that arises with almost every website launch.

The catch-all solution for the challenge of introducing a new site and/or new features to new and prospective community members is the site tour.

Creating a good site tour is always an editorial challenge. The site administration team has to come up with a good, clear, instructive, and hopefully entertaining (or at least certainly not boring) introduction to the site. Usually that consists of your basic page of text with a few graphics. More ambitious or resource-flush groups might produce a video or flash animation that gives an animated presentation. (My own personal bias is to largely avoid these presentations, as they almost always are boring, they almost always take a lot of time to plow through, and they almost always instruct by emulating reality, without any chance for folks to actually do anything — and there's no topping learning by doing.)

Enter Amberjack, a new open source JavaScript library that makes it incredibly easy to create site tours that walk users through the actual site. Licensed LGPL, with a fabulous online wizard that even a Luddite could appreciate, Amberjack is a way to create annotated site tours on actual site pages.

But don't take my word for it. Check out this quick site tour.

Technorati makeover

Technorati's new look
[image: "Technorati's new look", posted by scattered sunshine]

This will take some getting used to....

...but I think I like Technorati's new look. More colorful, less of that ugly green, and a little gel-effect to the graphics. Nice!

As for usability, it's much more personalized, less general, on the home page. But I think that's a good thing.